Which is insane.<\/strong><\/p>\nBut not so much when you realize you spend about 200 of those hours just opening boxes and picking locks.<\/p>\n
Realistically, it took me about 50+ hours to finish this game. But I’m a semi-completionist who typically does all the side missions, grinds and grinds, gets himself completely over-powered by half-way through the game while most definitely finishing with enough inventory to probably run through the game again without looting at all.<\/p>\n
The first Dying Light, while possessing many similar game mechanics, didn’t seem so bloated.<\/p>\n
Final Verdict:<\/strong> There is a fun, well executed zombie game in Dying Light 2 that is unfortunately wrapped up in a thick layer of developer bloat disguised as ‘game-play’. While it doesn’t ruin the experience, it leaves you feeling like the developers exchanged respect for the player and their time for a see-through transparent attempt to puff up their game, that didn’t need puffing up. The end result is just so much unnecessary busy work that interrupts a truly amazing zombie game.<\/p>\n <\/p>\n